#Wildermyth mystic abilities full
So how do we solve the fact that full transformations often are worse for your characters when compared to any other option? Shadow: Good for a melee mystic if you get the right skill set because of the high damage+life drain.Īnd wings, because they tend to have no drawback.īeyond that going full transformation will 100% make your character weaker. Skeletal: GREAT for mystic because of the base 4 potency, this is the only transformation that is actually PURELY better than a base class.
No full transformations lend themselves towards ranger because all remaining transformations are melee based and rangers mostly want bows.Īlmost ALL full transformations are lacking in performance compared to a partial transformation (say Hunter with wolf legs, but both human hands) Shadow is a great transformation, but requires a specific mystic skill set (melee based) to get the most out of it. Skeleton also lends itself towards mystic simply because of the base 4 potency it gets and it's the one class that actually makes a mystic better purely compared to their base form without having to rely on lucky skill combinations. I have looked into the various options and here is what I have found.įull transformation Botanical, Celestial, Flamesoul, and Shadow all deal magic damage, so a Mystic is going to get the most out of their abilities at the cost of 3 potency for not having access to a wand. On top of that, no full transformation is really good for a hunter class at all. So having dug deep into various transformations (and using dev mode to experiment)īarring a few, full transformations are very much lacking compared to partial transformations/no transformations.