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Wildermyth mystic abilities
Wildermyth mystic abilities















#Wildermyth mystic abilities full

So how do we solve the fact that full transformations often are worse for your characters when compared to any other option? Shadow: Good for a melee mystic if you get the right skill set because of the high damage+life drain.Īnd wings, because they tend to have no drawback.īeyond that going full transformation will 100% make your character weaker. Skeletal: GREAT for mystic because of the base 4 potency, this is the only transformation that is actually PURELY better than a base class.

wildermyth mystic abilities wildermyth mystic abilities

No full transformations lend themselves towards ranger because all remaining transformations are melee based and rangers mostly want bows.Īlmost ALL full transformations are lacking in performance compared to a partial transformation (say Hunter with wolf legs, but both human hands) Shadow is a great transformation, but requires a specific mystic skill set (melee based) to get the most out of it. Skeleton also lends itself towards mystic simply because of the base 4 potency it gets and it's the one class that actually makes a mystic better purely compared to their base form without having to rely on lucky skill combinations. I have looked into the various options and here is what I have found.įull transformation Botanical, Celestial, Flamesoul, and Shadow all deal magic damage, so a Mystic is going to get the most out of their abilities at the cost of 3 potency for not having access to a wand. On top of that, no full transformation is really good for a hunter class at all. So having dug deep into various transformations (and using dev mode to experiment)īarring a few, full transformations are very much lacking compared to partial transformations/no transformations.















Wildermyth mystic abilities